Game server hosting

Servers that hold their tick rate under load

Tickrate runs dedicated game servers on isolated cores with a DDoS-hardened proxy in front. No neighbor noise, no tick drop during a player spike, one panel for every region.

28regions online
64guaranteed tick rate
99.97%rolling 90-day uptime

Isolated cores, not oversold slots

Every instance gets pinned CPU cores and its own DDoS-scrubbed IP, so a raid on someone else's server never touches your tick rate.

Guaranteed tick rate

Pinned cores per instance — no noisy neighbors stealing cycles during a fight.

DDoS-hardened proxy

Every server sits behind edge scrubbing by default, no separate add-on to enable.

Instant scale for spikes

Launch weekend spins up extra slots automatically, then scales back down.

Deploy looks like this

One API call or one click in the panel — a fresh instance is joinable in under a minute.

# spin up an instance in the nearest region
curl -s -X POST https://api.tickrate.example/v1/servers \
  -H 'Authorization: Bearer $TOKEN' \
  -d '{"region":"eu-central","slots":24,"tickrate":64}'

# check current tick rate + player count
curl -s https://api.tickrate.example/v1/servers/42/status

Regions — last 24h

Aggregate health per region, refreshed every few minutes.

RegionInstancesAvg tick rateStatus
EU-Central41264● operational
EU-West35564● operational
EU-North19063● operational
US-East28864● operational
APAC20163● operational

Tickrate vs. a generic VPS host

CapabilityTickrateGeneric VPS
Pinned cores per instance✓ alwaysshared, best-effort
DDoS scrubbing✓ includedadd-on, extra cost
Spike autoscale✓ built inmanual resize
Billingflat per-slotper-resource metering