Tickrate runs dedicated game servers on isolated cores with a DDoS-hardened proxy in front. No neighbor noise, no tick drop during a player spike, one panel for every region.
Every instance gets pinned CPU cores and its own DDoS-scrubbed IP, so a raid on someone else's server never touches your tick rate.
Pinned cores per instance — no noisy neighbors stealing cycles during a fight.
Every server sits behind edge scrubbing by default, no separate add-on to enable.
Launch weekend spins up extra slots automatically, then scales back down.
One API call or one click in the panel — a fresh instance is joinable in under a minute.
Aggregate health per region, refreshed every few minutes.
| Region | Instances | Avg tick rate | Status |
|---|---|---|---|
| EU-Central | 412 | 64 | ● operational |
| EU-West | 355 | 64 | ● operational |
| EU-North | 190 | 63 | ● operational |
| US-East | 288 | 64 | ● operational |
| APAC | 201 | 63 | ● operational |
| Capability | Tickrate | Generic VPS |
|---|---|---|
| Pinned cores per instance | ✓ always | shared, best-effort |
| DDoS scrubbing | ✓ included | add-on, extra cost |
| Spike autoscale | ✓ built in | manual resize |
| Billing | flat per-slot | per-resource metering |